在本文中,我们提出了简单的关注机制,我们称之为箱子。它可以实现网格特征之间的空间交互,从感兴趣的框中采样,并提高变压器的学习能力,以获得几个视觉任务。具体而言,我们呈现拳击手,短暂的框变压器,通过从输入特征映射上的参考窗口预测其转换来参加一组框。通过考虑其网格结构,拳击手通过考虑其网格结构来计算这些框的注意力。值得注意的是,Boxer-2D自然有关于其注意模块内容信息的框信息的原因,使其适用于端到端实例检测和分段任务。通过在盒注意模块中旋转的旋转的不变性,Boxer-3D能够从用于3D端到端对象检测的鸟瞰图平面产生识别信息。我们的实验表明,拟议的拳击手-2D在Coco检测中实现了更好的结果,并且在Coco实例分割上具有良好的和高度优化的掩模R-CNN可比性。 Boxer-3D已经为Waymo开放的车辆类别提供了令人信服的性能,而无需任何特定的类优化。代码将被释放。
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Optical coherence tomography (OCT) captures cross-sectional data and is used for the screening, monitoring, and treatment planning of retinal diseases. Technological developments to increase the speed of acquisition often results in systems with a narrower spectral bandwidth, and hence a lower axial resolution. Traditionally, image-processing-based techniques have been utilized to reconstruct subsampled OCT data and more recently, deep-learning-based methods have been explored. In this study, we simulate reduced axial scan (A-scan) resolution by Gaussian windowing in the spectral domain and investigate the use of a learning-based approach for image feature reconstruction. In anticipation of the reduced resolution that accompanies wide-field OCT systems, we build upon super-resolution techniques to explore methods to better aid clinicians in their decision-making to improve patient outcomes, by reconstructing lost features using a pixel-to-pixel approach with an altered super-resolution generative adversarial network (SRGAN) architecture.
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Weakly-supervised temporal action localization (WTAL) learns to detect and classify action instances with only category labels. Most methods widely adopt the off-the-shelf Classification-Based Pre-training (CBP) to generate video features for action localization. However, the different optimization objectives between classification and localization, make temporally localized results suffer from the serious incomplete issue. To tackle this issue without additional annotations, this paper considers to distill free action knowledge from Vision-Language Pre-training (VLP), since we surprisingly observe that the localization results of vanilla VLP have an over-complete issue, which is just complementary to the CBP results. To fuse such complementarity, we propose a novel distillation-collaboration framework with two branches acting as CBP and VLP respectively. The framework is optimized through a dual-branch alternate training strategy. Specifically, during the B step, we distill the confident background pseudo-labels from the CBP branch; while during the F step, the confident foreground pseudo-labels are distilled from the VLP branch. And as a result, the dual-branch complementarity is effectively fused to promote a strong alliance. Extensive experiments and ablation studies on THUMOS14 and ActivityNet1.2 reveal that our method significantly outperforms state-of-the-art methods.
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Photometric stereo recovers the surface normals of an object from multiple images with varying shading cues, i.e., modeling the relationship between surface orientation and intensity at each pixel. Photometric stereo prevails in superior per-pixel resolution and fine reconstruction details. However, it is a complicated problem because of the non-linear relationship caused by non-Lambertian surface reflectance. Recently, various deep learning methods have shown a powerful ability in the context of photometric stereo against non-Lambertian surfaces. This paper provides a comprehensive review of existing deep learning-based calibrated photometric stereo methods. We first analyze these methods from different perspectives, including input processing, supervision, and network architecture. We summarize the performance of deep learning photometric stereo models on the most widely-used benchmark data set. This demonstrates the advanced performance of deep learning-based photometric stereo methods. Finally, we give suggestions and propose future research trends based on the limitations of existing models.
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With the success of Vision Transformers (ViTs) in computer vision tasks, recent arts try to optimize the performance and complexity of ViTs to enable efficient deployment on mobile devices. Multiple approaches are proposed to accelerate attention mechanism, improve inefficient designs, or incorporate mobile-friendly lightweight convolutions to form hybrid architectures. However, ViT and its variants still have higher latency or considerably more parameters than lightweight CNNs, even true for the years-old MobileNet. In practice, latency and size are both crucial for efficient deployment on resource-constraint hardware. In this work, we investigate a central question, can transformer models run as fast as MobileNet and maintain a similar size? We revisit the design choices of ViTs and propose an improved supernet with low latency and high parameter efficiency. We further introduce a fine-grained joint search strategy that can find efficient architectures by optimizing latency and number of parameters simultaneously. The proposed models, EfficientFormerV2, achieve about $4\%$ higher top-1 accuracy than MobileNetV2 and MobileNetV2$\times1.4$ on ImageNet-1K with similar latency and parameters. We demonstrate that properly designed and optimized vision transformers can achieve high performance with MobileNet-level size and speed.
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Recent efforts in Neural Rendering Fields (NeRF) have shown impressive results on novel view synthesis by utilizing implicit neural representation to represent 3D scenes. Due to the process of volumetric rendering, the inference speed for NeRF is extremely slow, limiting the application scenarios of utilizing NeRF on resource-constrained hardware, such as mobile devices. Many works have been conducted to reduce the latency of running NeRF models. However, most of them still require high-end GPU for acceleration or extra storage memory, which is all unavailable on mobile devices. Another emerging direction utilizes the neural light field (NeLF) for speedup, as only one forward pass is performed on a ray to predict the pixel color. Nevertheless, to reach a similar rendering quality as NeRF, the network in NeLF is designed with intensive computation, which is not mobile-friendly. In this work, we propose an efficient network that runs in real-time on mobile devices for neural rendering. We follow the setting of NeLF to train our network. Unlike existing works, we introduce a novel network architecture that runs efficiently on mobile devices with low latency and small size, i.e., saving $15\times \sim 24\times$ storage compared with MobileNeRF. Our model achieves high-resolution generation while maintaining real-time inference for both synthetic and real-world scenes on mobile devices, e.g., $18.04$ms (iPhone 13) for rendering one $1008\times756$ image of real 3D scenes. Additionally, we achieve similar image quality as NeRF and better quality than MobileNeRF (PSNR $26.15$ vs. $25.91$ on the real-world forward-facing dataset).
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Metaverse over wireless networks is an emerging use case of the sixth generation (6G) wireless systems, posing unprecedented challenges in terms of its multi-modal data transmissions with stringent latency and reliability requirements. Towards enabling this wireless metaverse, in this article we propose a novel semantic communication (SC) framework by decomposing the metaverse into human/machine agent-specific semantic multiverses (SMs). An SM stored at each agent comprises a semantic encoder and a generator, leveraging recent advances in generative artificial intelligence (AI). To improve communication efficiency, the encoder learns the semantic representations (SRs) of multi-modal data, while the generator learns how to manipulate them for locally rendering scenes and interactions in the metaverse. Since these learned SMs are biased towards local environments, their success hinges on synchronizing heterogeneous SMs in the background while communicating SRs in the foreground, turning the wireless metaverse problem into the problem of semantic multiverse communication (SMC). Based on this SMC architecture, we propose several promising algorithmic and analytic tools for modeling and designing SMC, ranging from distributed learning and multi-agent reinforcement learning (MARL) to signaling games and symbolic AI.
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While witnessing the noisy intermediate-scale quantum (NISQ) era and beyond, quantum federated learning (QFL) has recently become an emerging field of study. In QFL, each quantum computer or device locally trains its quantum neural network (QNN) with trainable gates, and communicates only these gate parameters over classical channels, without costly quantum communications. Towards enabling QFL under various channel conditions, in this article we develop a depth-controllable architecture of entangled slimmable quantum neural networks (eSQNNs), and propose an entangled slimmable QFL (eSQFL) that communicates the superposition-coded parameters of eS-QNNs. Compared to the existing depth-fixed QNNs, training the depth-controllable eSQNN architecture is more challenging due to high entanglement entropy and inter-depth interference, which are mitigated by introducing entanglement controlled universal (CU) gates and an inplace fidelity distillation (IPFD) regularizer penalizing inter-depth quantum state differences, respectively. Furthermore, we optimize the superposition coding power allocation by deriving and minimizing the convergence bound of eSQFL. In an image classification task, extensive simulations corroborate the effectiveness of eSQFL in terms of prediction accuracy, fidelity, and entropy compared to Vanilla QFL as well as under different channel conditions and various data distributions.
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The task of response selection in multi-turn dialogue is to find the best option from all candidates. In order to improve the reasoning ability of the model, previous studies pay more attention to using explicit algorithms to model the dependencies between utterances, which are deterministic, limited and inflexible. In addition, few studies consider differences between the options before and after reasoning. In this paper, we propose an Implicit Relational Reasoning Graph Network to address these issues, which consists of the Utterance Relational Reasoner (URR) and the Option Dual Comparator (ODC). URR aims to implicitly extract dependencies between utterances, as well as utterances and options, and make reasoning with relational graph convolutional networks. ODC focuses on perceiving the difference between the options through dual comparison, which can eliminate the interference of the noise options. Experimental results on two multi-turn dialogue reasoning benchmark datasets MuTual and MuTual+ show that our method significantly improves the baseline of four pretrained language models and achieves state-of-the-art performance. The model surpasses human performance for the first time on the MuTual dataset.
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Few-shot learning (FSL), which aims to classify unseen classes with few samples, is challenging due to data scarcity. Although various generative methods have been explored for FSL, the entangled generation process of these methods exacerbates the distribution shift in FSL, thus greatly limiting the quality of generated samples. To these challenges, we propose a novel Information Bottleneck (IB) based Disentangled Generation Framework for FSL, termed as DisGenIB, that can simultaneously guarantee the discrimination and diversity of generated samples. Specifically, we formulate a novel framework with information bottleneck that applies for both disentangled representation learning and sample generation. Different from existing IB-based methods that can hardly exploit priors, we demonstrate our DisGenIB can effectively utilize priors to further facilitate disentanglement. We further prove in theory that some previous generative and disentanglement methods are special cases of our DisGenIB, which demonstrates the generality of the proposed DisGenIB. Extensive experiments on challenging FSL benchmarks confirm the effectiveness and superiority of DisGenIB, together with the validity of our theoretical analyses. Our codes will be open-source upon acceptance.
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